
Scenario-based command training for company and chief officers
10-Minute Training mayday tactical decision games (TDGs) help firefighters, company officers, and command officers practice recognition, communication, accountability, and command decision-making when firefighters are lost or trapped and cannot safely exit the hazard zone.

Managing response to a mayday is one of the most challenging events that an incident commander may encounter. As Chief Alan Brunacini said, when something goes wrong, you better be doing everything right. Command Competence is introducing two training bulletins on maydays and assembled a collection of 10-Minute Training mayday tactical decision games to aid you in developing your skills in calling and responding to maydays.
Training Bulletin 25-01 Calling the Mayday
Training Bulletin 25-02 Mayday Communications
How to Use This Collection
Choose one mayday TDG and have participants answer before discussion. Focus first on recognition, communication, crew accountability, and command organization. Then use the mayday training bulletins to compare individual, company, and command-level actions.
| Title | Summary | Categories | Link |
|---|---|---|---|
| 26-23 Residential Fire – Mayday | Residential Fire Tactical Decision Game This residential fire tactical decision game (TDG) challenges IC #1 … | IC #1, Residential IC #1 | |
| 26-09 Odor of Gas | Gas Leak Tactical Decision Game This gas leak tactical decision game challenges company officers to … | Hazmat IC #1, IC #1 | |
| 25-46 Residential Fire | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic residential structure … | IC #1, Residential IC #1 | |
| 25-21 Smoke in the Area | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic incident scenario … | IC #1, Residential IC #1 | |
| 25-20a Warehouse Fire-Mayday | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic incident scenario … | Big Box IC #2, IC #2 | |
| 25-20 Warehouse Fire-Mayday | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic incident scenario … | Big Box IC #1, IC #1 | |
| 25-17 Residential Fire-Mayday | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic residential structure … | IC #1, Residential IC #1 | |
| 24-51 Row House Fire | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic incident scenario … | Apartments IC #1, IC #1 | |
| 24-18a Commercial Fire-Auto Parts Store | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic commercial occupancy … | Commercial IC #2, IC #2 | |
| 24-18 Commercial Fire-Auto Parts Store | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic commercial occupancy … | Commercial IC #1, IC #1 | |
| 24-14a Gas Leak and Explosion | Gas Leak Tactical Decision Game This gas leak tactical decision game (TDG) challenges IC #2, … | Hazmat IC #2, IC #2 | |
| 24-10a Apartment Fire-Rapid Fire Progression | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic apartment fire … | Apartments IC #2, IC #2 | |
| 23-22a Residential Fire-Mayday | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic residential structure … | IC #2, Residential IC #2 | |
| 23-18 Routine Apartment Fire | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic apartment fire … | Apartments IC #1, IC #1 | |
| 22-46 Residential Fire-Mayday | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic residential structure … | IC #1, Residential IC #1 | |
| 22-33a Residential Fire-Mayday | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic residential structure … | IC #2, Residential IC #2 | |
| 22-32 Gas Leak | Gas Leak Tactical Decision Game This gas leak tactical decision game places company officers … | Hazmat IC #1, IC #1 | |
| 22-09a Mill Creek Mayday | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic incident scenario … | IC #2, Residential IC #2 | |
| 22-09 Fire on Floor 2 | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic incident scenario … | IC #1, Residential IC #1 | |
| 22-01a Mayday, Mayday, Mayday! | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic incident scenario … | Apartments IC #2, IC #2 | |
| 22-01 Multiple Occupants | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic incident scenario … | Apartments IC #1, IC #1 | |
| 21-37a Residential Fire-Mayday | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic residential structure … | IC #2, Residential IC #2 | |
| 20-44 Basement fire-Firefighter Rescue | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic incident scenario … | Apartments IC #1, IC #1 | |
| 20-43 Basement Fire-Mayday! | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic incident scenario … | Apartments IC #1, IC #1 | |
| 20-42 Basement Fire | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic incident scenario … | Apartments IC #1, IC #1 | |
| 18-20 Row House Mayday | This 10-Minute Training Tactical Decision Game presents a first-arriving officer with a realistic row house … | Apartments IC #1, IC #1 |
Explore additional scenarios in the 10-Minute Training Library or visit the 10-Minute Training Overview for guidance on using tactical decision games during company and command officer training.